![]() ![]() Maybe I wasn't clear, but 100% there is only a SINGLE armature but for each mesh i.e if I have say seven meshes (Left Arm, Right Arm, Head, Body, Etc) it gets it's own "embedded" animation that is from the root node to it's lead node for that particular animation. As I said in my post I am indeed only exporting a single armature but for *each separate mesh* (Ex: Hair Mesh, Body Mesh) I export, Jorodox says there is an additional armature/embedded animation.
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